Hi! I'm Tristan, a VR developer and gameplay programmer based in France. I am specialized in building immersive and intuitive interactive experiences, mostly in Unity, but I also have a strong mastery of C++ and enjoy working with Unreal Engine as well.
I'm passionate about designing worlds that feel alive, reactive, and meaningful. Whether it's crafting puzzle mechanics, prototyping new interactions, or optimizing gameplay systems, I focus on creating experiences that feel smooth and natural for the player.
Light of the Nine is my latest personal project — a calm, atmospheric VR puzzle game built around light manipulation, exploration, and spatial logic. It's a project that reflects my love for elegant mechanics, worldbuilding, and immersive VR environments.